Introduction
This lecture introduces two (of many) interface problems.
These are problems which arise when actions are
controlled by
two or more representations that
are not inferentially integrated.
How is it possible that the two representations non-accidentally match?
Notes
Interface Problems arise when one action (or event) is
controlled by
two or more representations that
are not inferentially integrated.
The representations’ influence on a single action indicates that
the outcomes they represent must at least sometimes non-accidentally match.
(Unless there is to be nothing at all to coordinate the representations’ influence.)
The lack of inferential integration rules out the most straightforward way of explaining
how non-accidental matches occur—namely, through processes of inference.
We must therefore ask, How are non-accidental matches possible?
The question is an interface problem.
In this lecture we will identify two interface problems. These involve:
In addition to being a philosophical topic in their own right,
interface problems are important for both philosophical and psychological theories of action.
Prerequisites and What to Skip
This lecture depends on you having studied some sections from a previous lecture:
None of this lecture is required for the minimum course of study.
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Your question will normally be answered in the question
session of the next lecture.
More information about asking questions.
Glossary
inferential integration :
For states to be inferentially integrated means that: (a) they can come to be nonaccidentally
related in ways that are approximately rational thanks to processes of inference and practical reasoning;
and
(b) in the absence of obstacles such as time pressure, distraction, motivations to be
irrational, self-deception or exhaustion, approximately rational harmony will
characteristically emerge, eventually, among those states.
interface problem :
An interface problem may arise when two kinds of representation sometimes non-accidentally
match: the problem is to explain how such matches are possible.
match :
[of outcomes] Two collections of outcomes, A and B, match in a particular context just if,
in that context, either the occurrence of the A-outcomes would normally
constitute or cause, at least partially, the occurrence of the B-outcomes or
vice versa.
To illustrate, one way of matching is for the B-outcomes to be the A-outcomes.
Another way of matching is for the B-outcomes to stand to the A-outcomes as
elements of a more detailed plan stand to those of a less detailed one.
[of plan-like structures] In the simplest case, plan-like hierarchies of motor representations match
if they are identical.
More generally, plan-like hierarchies match if the differences between
them do not matter in the following sense.
For a plan-like hierarchy in an agent, let the self part be those motor representations concerning the agent's own actions and let the other part be the other motor representations.
First consider what would happen if, for a particular agent, the other
part of her plan-like hierarchy were as nearly identical to the self part
(or parts) of the other's plan-like hierarchy (or others' plan-like
hierarchies) as psychologically possible. Would the agent's self part be
different? If not, let us say that any differences between her plan-like
hierarchy and the other's (or others') are not relevant for her.
Finally, if for some agents' plan-like hierarchies of motor
representations the differences between them are not relevant for any of
the agents, then let us say that the differences do not matter.
[of motivational states] Two motivational states match
in a particular context
just if, in that context,
the actions one would cause and the actions the other would cause
are all proper ways of fulfilling both motivational states.
motor representation :
The kind of representation characteristically involved in preparing, performing and monitoring sequences of small-scale actions such as grasping, transporting and placing an object.
They represent actual, possible, imagined or observed actions and their effects.
primary motivational state :
A state such as hunger, thirst, satiety, aversion or sexual arousal.
Primary motivational states are closely linked to biological needs.
They are not all acquired through learning; and learning has limited
effects on them, although classical conditioning can modify them
(Capaldi, Hunter, & Lyn, 1997).
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Endnotes